Hello! We're excited to share our first-ever interview.This one is with the amazing comedy writer Dave Kornfeld. We met when he took my Game Writing Masterclass, and we've since become friends. I'm excited to introduce you to him.
Here's his bio:
And now he writes for games. He has a unique perspective on what it takes to bring comedy and games together.
In this interview, Dave answers questions like:
Why don't we see more purely-comedic games?
What are some recent examples of games that do it well?
How can studios work effectively with comedy writers?
(I apologize in advance for not knowing where to look. I was looking at Dave, when clearly I should have been looking at - myself? I guess? You'd think by now we'd all be Zoom masters...)
Dave, thanks for sharing with us!
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Susan’s first job as a game writer was for “a slumber party game - for girls!”
She’s gone on to work on over 25 projects, including award-winning titles in the BioShock, Far Cry and Tomb Raider franchises. Titles in her portfolio have sold over 30 million copies and generated over $500 million in sales. She is an adjunct professor at UT Austin, where she teaches a course on writing for games. A long time ago, she founded the Game Narrative Summit at GDC. Now, she partners with studios, publishers, and writers to help teams ship great games with great stories. She is dedicated to supporting creatives in the games industry so that they can do their best work.