Titles in my portfolio have generated over a billion dollars in sales.
I’ve worked with some of the best studios and designers in the country, and contributed to award-winning, groundbreaking titles.
I’ve turned that experience into a set of practices that can help any team.
It's every developer's nightmare -- your advance reviewers tear your story apart, the testers hate your characters, your plot doesn’t integrate with your levels, and the dialog is a disaster.
Are you doomed?
Of course not!
I have come onto projects late in development - as late as content lock - and helped the team correct course. If you're facing a storytelling challenge, I can help.