Titles in my portfolio have generated over a billion dollars in sales. (What!)
I’ve worked with some of the best studios and designers in the country, and contributed to award-winning, groundbreaking titles.
I’ve turned that experience into a set of practices that can help any team.
It's every developer's nightmare -- your advance reviewers tear your story apart, the testers hate your characters, your plot doesn’t integrate with your levels, and the dialog is a disaster.
Are you doomed?
Of course not!
I have come onto projects late in development - as late as content lock - and helped the team correct course. If you're facing a production challenge with your narrative, give me a call.
"First and foremost Susan is an excellent interactive writer – that’s her bread and butter – she knows games, how games get done, how to best weave story in with gameplay, and the inherent challenges in doing so. As a producer, it’s tough to find a good writer who can also work within the parameters of modern game development. I was pleased to also discover her talent as a skilled listener, group leader, and presenter amongst larger studio teams and executives, as well as her ability to work with other writers – as we had a cadre of television series writer’s work to overlap with as well.
"In the end, Susan put together a great script, but most importantly a framework and way of thinking, working, and tone with our creative team that left a strong impression that remained with the team long after her consulting gig was up that only a seasoned pro could do."